Of Ash and Steel - Game Mechanics & Tips
General Overview
"Of Ash and Steel" is an immersive third-person open-world RPG. It emphasizes exploration and player choice, notably lacking initial in-game maps and quest markers to encourage a classic RPG experience. Protagonist: Tristan, a cartographer shipwrecked on the island of Grayshaft.
Attributes & Skills
Character development is heavily influenced by attributes:
- Strength: Increases melee damage and allows usage of heavy weapons.
- Dexterity: Improves effectiveness with bows, swords, and rapiers.
- Stamina: Governs running, swimming, and combat actions.
- Insight: Likely affects dialogue or perception.
Combat
- Early Game: Combat can be very challenging.
- Strategy:
- Lure enemies to friendly NPCs for assistance.
- Run away from difficult encounters if necessary.
- XP Tip: Landing the killing blow yields more experience than if an NPC kills the enemy.
Exploration & Environment
- No Handholding: Players must rely on contextual clues from NPC dialogue, quest log descriptions, and a compass.
- Day-Night Cycle: Nighttime is dangerous and very dark. Torches are essential.
- Map System:
- Initial State: No map available.
- Unlock: A world map is obtained in Chapter 2 during the quest "Return to the Grotto".
- Usage: Even after unlocking, players may need to visit specific points to populate it.
Key Items
- Consumables: Brandy, Apples (give to NPCs for XP).
- Resources: Wolfsbane, Gold.
- Equipment: Armour Reinforcement Kits, Meoran Rapier, Adventurer's Clothing Set.